diff options
Diffstat (limited to 'tutorials/module_1/1_classes_and_objects.md')
| -rw-r--r-- | tutorials/module_1/1_classes_and_objects.md | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/tutorials/module_1/1_classes_and_objects.md b/tutorials/module_1/1_classes_and_objects.md deleted file mode 100644 index ec85633..0000000 --- a/tutorials/module_1/1_classes_and_objects.md +++ /dev/null @@ -1,47 +0,0 @@ -# Modular Programming - -## 1. Introduction - -- A. What is Object-Oriented Programming? -- B. Why use OOP? (vs. procedural) -- C. Real-world analogies (e.g., modeling components like pumps, motors, or vehicles) - ---- -## 2. Core OOP Concepts -- A. **Classes and Objects** - - Definitions - - Syntax in Python -- B. **Attributes and Methods** - - Instance variables - - Functions inside classes -- C. **Encapsulation** - - Public vs private variables - - Using `__init__` and `self` -- D. **Inheritance** - - Parent and child classes - - Reuse and extension of code -- E. **Polymorphism** _(brief overview)_ - - Method overriding - - Flexibility in interfaces - ---- -## 3. Python OOP Syntax and Examples -- A. Define a simple class (e.g., `Spring`) -- B. Instantiate objects and use methods -- C. Show `__init__`, `__str__`, custom methods -- D. Add a derived class (e.g., `DampedSpring` inherits from `Spring`) - ---- -## 4. Engineering Applications of OOP -- A. Modeling a mechanical system using classes - - Example: Mass-Spring-Damper system -- B. Creating reusable components (e.g., `Material`, `Beam`, `Force`) -- C. Organizing simulation code with OOP - ---- -## 5. Hands-On Coding Activity -- A. Write a class for a basic physical component (e.g., `Motor`) -- B. Add behavior (e.g., `calculate_torque`) -- C. Extend with inheritance (e.g., `ServoMotor`) -- D. Bonus: Integrate two objects to simulate interaction - |
