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2026-08-02Merge branch 'feat/auto-updater'Christian Kolset
2026-08-02Remove Debug window featureChristian Kolset
Debug button, DebugWindow, and the stdout/stderr tee (core/debug_log.py) weren't wanted. developer_mode toggle stays — still gates device Simulation Mode checkboxes and verbose terminal logging. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-01Rename LabDAQ → LabUI and overhaul plugin systemChristian Kolset
Branding: - Rename app, window title, file extension (.labdaq → .labui), user data dirs (~/.labui/), spec file (labdaq.spec → labui.spec), and APP_NAME throughout all source, docs, and config files Plugin system: - Plugins no longer bundled in the PyInstaller build — installed at runtime by users via Settings → Plugins → Install Plugin (zip) - PluginManager now takes user_dir + extra_scan_dirs; user plugins live in ~/.labui/plugins/, dev scan additionally covers project plugins/ - install_from_zip / uninstall / is_user_installed added to PluginManager - vendor/ dir inside plugin zips: prepended to sys.path at load time so plugins can ship their own deps without requiring pip on end-user machine - source_url field in manifest.json: shown as Download button in the missing-plugins dialog when a profile requires an absent plugin - Frozen-app pip install now targets ~/.labui/plugin_packages/ using a real system Python (sys.executable is the exe in frozen builds) Profile loading: - Profile now stores plugins_manifest snapshot (id, name, version, source_url) alongside plugins_enabled - On load, missing or dep-broken plugins trigger MissingPluginsDialog before the rest of the profile is applied; user can install from zip or download via source_url in-dialog, or cancel the load - Plugin reconciliation only enables installed plugins — missing ones are not written to enabled.json UI: - Version label added to status bar (bottom-right, muted colour) - Settings → Plugins tab: Install Plugin… button, per-plugin Remove button for user-installed plugins, live list refresh after install/remove Docs: - New docs/building.md covers the full release pipeline - docs/plugin-development.md updated for new install flow, vendoring, source_url, profile behaviour, and distribution instructions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-31Add PyInstaller packaging and tufup-based auto-update pipelineChristian Kolset
Full pipeline, verified end-to-end against the real installed tufup 0.10.0 API (initial docs/summaries turned out inaccurate in places — e.g. the apply method is download_and_apply_update, not update; confirmed by inspecting installed package source directly rather than trusting docs alone): - core/version.py: single-source app version constant. - labdaq.spec: PyInstaller onedir build (must be onedir, not onefile — tufup replaces individual files in the install dir on update). Bundles ui/*.qss, plugins/ (needed for runtime plugin discovery), and repository/metadata/root.json once repo_init.py has produced one. Built and smoke-tested: the frozen exe launches and stays running. - scripts/release/{repo_init,repo_release}.py: maintainer-run release tooling using tufup.repo.Repository, manual local signing (keys never touch CI). Both actually run end-to-end during development of this feature against a real build, not just written and assumed correct. Longer expiration_days than tufup-example's CI-oriented defaults (targets/snapshot/timestamp 90d instead of 7d/7d/1d), since we're signing manually, not on an automated daily schedule — see scripts/release/README.md for the re-signing cadence this still requires even between releases. - core/updater.py: thin Client wrapper. Refuses to run outside a frozen build (getattr(sys, "frozen", False)) since there's no installed bundle for tufup to update in `python main.py` dev mode. Bootstraps the bundled root.json into the metadata cache dir on first run — tuf.ngclient.Updater loads root.json from local disk on construction, it does not fetch it remotely by design (the root of trust can't come from the same server being verified). - core/app_settings.py: factored out app_data_dir() (was inline in _settings_path()) so the updater's metadata/target cache dirs live in the same per-user location as settings.json, deliberately outside the install directory an update can replace/move. - Settings > General: version display + "Check for Updates" button, manual-only per discussion (no silent background network calls or surprise restarts for a lab-instrument-control app). Metadata/targets are hosted on this repo's "updates" GitHub Release — a fixed tag, not a normal per-version tag, because TUF's top-level metadata needs a stable URL across app versions. No such GitHub-Releases- hosting example exists in tufup or tufup-example; verified this by fetching tufup-example's actual GitHub Actions workflow file directly after a web search wrongly suggested one existed — the design here is ours, not copied from upstream. Not yet done, deliberately left for the user: running repo_init.py for real (generates production signing keys), and creating the actual "updates" GitHub Release. Both are irreversible-ish, security-sensitive, externally-visible actions outside what should happen without the user directly driving them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29Merge branch 'feat/device-naming'Christian Kolset
2026-07-29Add Developer Mode setting, Debug window, and gate simulate behind itChristian Kolset
New Settings > General > "Developer mode" checkbox (default on, so this repo's simulate-by-default workflow is unaffected out of the box) persisted through the existing core/app_settings.py load/save functions. Exposed to code that can't easily receive the settings dict via core.app_settings.is_developer_mode()/set_developer_mode(), a small in-memory cache MainWindow keeps in sync whenever settings are loaded or applied. Debug window (ui/windows/debug_window.py): minimal first pass per the plan — a live console. core/debug_log.py tees stdout/stderr into a ring buffer + Qt signal (installed once in main.py, before anything prints), so the window shows everything printed since app start, including from background poll threads, not just what's printed while it happens to be open. Its toolbar button is hidden unless developer mode is on. Simulate gating: every device's Simulation Mode checkbox/dropdown is now hidden when developer mode is off — ui/add_device_dialog.py (also covers the motion_capture camera panel, which shares this same checkbox rather than having its own), and the per-device config widgets in analog_input.py, arduino_device.py, digital_io.py, nidaqmx_device.py, serial_device.py. Hiding rather than force-clearing an already-simulating device's state — an existing simulated device keeps working if developer mode is turned off later; the option is just not offered again until it's back on. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29Add editable device display name, persist it across profile save/loadChristian Kolset
DeviceInfo.name existed but was hardcoded per device type and never operator-editable. Adds a Display Name field to Add Device and makes the Info-tab Name field in the device config dialog editable, and threads the name through get_save_config()/ProfileManager.apply() so a custom name survives a .labdaq save/reload instead of reverting to the type default. Name is applied post-construction rather than as a constructor kwarg, since no device factory declares a "name" param. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-06-09Derived channels: signal display names as vars, auto-update template code, ↵Christian Kolset
None op - Variable names derived from signal display name (e.g. "Acceleration X" → acceleration_x) instead of raw channel ID; all auto-names lowercase with underscores - Template code auto-updates x[0]/x[1] refs to named vars as sources are added/changed; stops updating once user edits the code manually - Derivative wrt-channel mode uses separate template with x[1] substituted to channel var - Added "None" passthrough operation (result = x[0]) - source_names persisted in .labdaq profiles Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09Fix custom_script execution + add templates for expression/function kindsChristian Kolset
- custom_script now uses exec-style (assign to `result`) matching the built-in templates — previously auto-wrapped in def compute() which had no return statement, causing state and channel vars to silently fail - function kind unchanged: auto-wraps body as def compute(x,t); use return - Add SCRIPT_TEMPLATES for expression, function, custom_script kinds; shown automatically when user switches to a script kind (replacing stale code from previous kind) - New channels default to template when no saved code exists Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09Scripting: named signal vars, shared vars dict, control scripts, code templatesChristian Kolset
- Named variables in expressions: source channel IDs injected as Python identifiers alongside x[] (e.g. write `A0 * 2` instead of `x[0] * 2`) - Shared `vars` dict on SignalProcessor accessible from all expressions, functions, and control scripts; persisted in .labdaq profiles - Per-derived-channel `state` dict for persistent computation state in custom scripts - Control widgets gain optional on_action_script (Python snippet with value, vars, channels, math in scope); syntax-checked in editor dialog - Built-in derived kinds (derivative, rms, power, etc.) now show their Python implementation as read-only code previews; "Edit as Custom Script" converts to custom_script kind with template pre-filled Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09Motion capture: profile support, FPS config, persistent tracking, window stateChristian Kolset
Profile integration: - CameraDevice.get_save_config() serialises camera_index, simulate, resolution, fps — cameras now persist in .labdaq profiles - ProfileManager.register/unregister_device_factory() lets plugins register their device classes for profile restoration without core → plugin dependency - MotionCapturePlugin registers CameraDevice factory on load/unload Camera configuration: - Add Frame Rate combo to CameraPanel (Default/15/24/30/60/120 fps) defaults to 30 fps; flows through to CAP_PROP_FPS on connect - tracker.start() accepts fps param alongside existing resolution Tracking persistence: - CameraTracker.is_running() — checks thread alive state - MotionCaptureWindow initialises _connected from tracker.is_running() so reopening the window resumes the live feed without restarting the camera or losing the active tracking state Window state: - Plugin saves px_per_mm + camera_idx when window closes - Reopened window restores saved values and syncs mode/shape UI from tracker state via restore_ui_state() (signals blocked to avoid resetting tracker) - Window type changed to Qt.WindowType.Window for independent close button on all Linux WMs Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-03Remove __pycache__ from trackingChristian Kolset
2026-06-03Persist settings per-computer; add Reset to Defaults in General tabChristian Kolset
- New core/app_settings.py: load/save settings.json to platform config dir (Windows: %APPDATA%, Linux: ~/.config, macOS: ~/Library/Application Support) - MainWindow loads saved settings on startup, saves on every Apply & Close - Settings survive profile switches and app restarts independently of profiles - Settings > General: Reset to Defaults button with QMessageBox confirmation Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-03Improve Channels window: split layout + derivative w.r.t. selectorChristian Kolset
- Split PipelineTab into Physical/Virtual sections via QSplitter - Each section has independent scroll area, header, and add controls - Add "With Respect To" control for derivative/second_derivative virtual channels: Time (dy/dt) or Channel (dy/dx) - When Channel selected, x variable picker appears for any physical or derived channel - signal_processor computes dy/dx using channel inputs when deriv_wrt=channel Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-03Added plugin/add-on systemChristian Kolset
Plugins live in plugins/<name>/ with a manifest.json and a LabPlugin subclass. Enabled/disabled in Settings > Plugins tab; state persists in plugins/enabled.json and in .labdaq profiles (loading a profile enables/disables plugins to match). Plugins can contribute toolbar buttons, BaseDevice instances (auto-wired into acquisition pipeline), custom signal filter classes, a settings widget, and profile state via get_save_state/apply_save_state. Load errors now report the exact failing stage (file not found, class missing, on_load crash). Includes example plugin skeleton and docs/plugin-development.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27Improved arduino interface. Now allowing the user to configure pins on the fly.Christian Kolset
2026-04-24Added difference serial protocolsChristian Kolset
2026-04-23Fixed clear signal feature to inlcude all signalsChristian Kolset
2026-04-22Added derived signal to be sources of other derived signals.Christian Kolset
Fixed derived signal saving profile. Renamed Signals>Pipeline to Signas>Channels and adding/removing channels feature.
2026-04-22Fixed saving profile to include devices and their configurationChristian Kolset
2026-04-22Added port scanning for new devices and only shows related backend config linesChristian Kolset
2026-04-21Major update to Output controlChristian Kolset
Including: - Control panel - Change status of simulation after devices creation. - Arduino serial conflict with multiple channels. - Claude instructions. - Update to arduino on board code.
2026-04-21V13Christian Kolset
This version contains the profile feature. Allowins users to save the channels, signals and plots for specific labs.
2026-04-20V9Christian Kolset
2026-04-20V8Christian Kolset
2026-04-13Removed QtPy5 snippet and fixed directoriesChristian Kolset