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Arduino analog Signal ids used to be the pin name itself, so fixing a
wrong pin silently changed the id and orphaned any plot trace, control,
or filter pipeline pointing at it. Analog Signal ids are now positional
(ai0, ai1, ...) and decoupled from the underlying pin, matching how
digital I/O already worked.
More broadly, formalizes a Device -> Signal -> Channel -> Plot naming
model (SignalConfig for physical device channels, Channel for derived/
computed ones) and adds core/reference_registry.py to propagate any
Signal or Channel id rename through plot traces, controls, and filter
pipelines instead of leaving them dangling. Signal ids are now editable
in the Signals tab with the same propagation.
.labui profile schema bumped to v2.0 with a transparent migration for
old files, including remapping old pin-name Signal ids to the new
positional ones. Removed six confirmed-dead files (two legacy device
classes, four superseded top-level ui/ duplicates).
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Windows/Linux self-register via core/file_association.py (winreg /
XDG .desktop+mime), triggered from a new Settings button since there's
no installer to do it at install time. macOS gets it at build time via
labui.spec's new BUNDLE() step (CFBundleDocumentTypes in Info.plist) —
that step also makes mac builds a real .app bundle for the first time,
not just a bare onedir folder. main.py gains a LabUIApplication
subclass to catch the macOS QFileOpenEvent (buffered if it arrives
before MainWindow exists) plus argv[1] handling for Windows/Linux.
ProfileButton.load_path() extracted so both paths share the same
load-and-apply logic as the existing file-dialog flow.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Channel ID renames
Generalized the Plot pane drag-to-reorder (_PaneDragHandle/_PlotDropContainer
-> _DragHandle/_DragReorderContainer) and reused it for the Channels tab's
derived-channel list; reordering also updates SignalProcessor's evaluation
order (list order matters for chained Channels) via new reorder_derived().
Namespace panel: added an ID column (bare channel_id, matching the actual
channels.get(...) script convention) and fixed the Source column for
Channels to show resolved absolute references (dev_id/ch_id for a Signal,
bare id for a chained Channel) instead of the operation kind, so a chain
is traceable by eye.
Fixed a real bug this surfaced: renaming a Channel's ID never propagated
to other Channels' sources, leaving dangling ("derived", old_id)
references that silently stopped updating. Added
SignalProcessor.rename_derived() to fix up sources plus carry the ring
buffer/latest-value cache to the new key, wired to DerivedBlock's Apply.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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machine
COM/tty numbers aren't stable across machines or replugs. Devices now save
their USB serial number and OS description alongside the port; on profile
load, if the saved port isn't present, ArduinoLayer.find_port_by_identity()
looks for a match and remaps it. Falls back to the saved port (device shows
ERROR) if nothing matches.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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git add silently staged nothing from the previous attempt because one
pathspec in that batch (scripts/release/repository, already moved) no
longer existed — only the .gitignore-adjacent renames landed. This
commit adds what was actually meant to go in:
- core/updater.py: releases/download/updates-<platform>/ instead of a
single shared updates/ tag.
- labui.spec: bundles root.json from this platform's own tree.
- scripts/release/repo_init.py, repo_release.py: auto-detect platform,
operate inside scripts/release/<platform>/.
- .gitignore: per-platform ignore rules (previous commit only carried
the file renames, not this).
- docs/building.md, scripts/release/README.md: rewritten for the
per-platform flow.
- Also picks up pre-existing local TUF re-signing (new snapshot/
timestamp signatures, bumped expiry/version) that was sitting
uncommitted before this restructuring started.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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New right-docked panel (mirrors Control Panel's dock, opposite side)
listing every Signal, Channel, and shared `vars` key currently in the
profile, with live values and a double-click-to-copy reference snippet
(vars.get(...) / channels.get(...)) for use in scripts. Closed by
default — opt-in config tool, no collapse-strip nag like Control Panel
gets since it's not needed mid-run.
Also moves Configuration out of the View menu into its own toolbar
button, and makes table row hover match the selection highlight color.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Devices: auto-name from OS-reported port description (Device Manager /
udev string) instead of a generic label; default Serial #Channels 1;
consistent simulate-mode checkbox across backends; inline device rename.
Channels: calibration/filters move out of Signals into a Channel
"Operation" (adds Scale/Offset alongside the existing math kinds);
single-physical-source Channels get an embedded Filters block; new
Channels auto-name/auto-ID from their source and reject duplicate
names/IDs on apply; "Create Channel" button on each Signal row; renamed
"Sources" -> "Signals" in the Channels UI; Signals' READ/WRITE dir badge
(was silently-broken IN/OUT) now reflects the real writable flag.
Plot: default layout is one pane per Channel (not per device, not raw
Signals) titled by channel name; "+ Add Channel" is a checkbox dialog
instead of an inline dropdown; traces get up/down reorder; live unit
changes (e.g. a Mark-10 gauge switching lb/kgF/N/ozF) propagate to an
open pane's axis label without clobbering a manually-typed one.
Control Panel: hardware assignment now picks from the same writable-
Signals list instead of a separate device/channel combo with a
hardcoded Arduino pin list; stale visual indicator when a control's
target device/channel disconnects or disappears; documented the `vars`
bridge (Control Panel On Action Script <-> Channel scripts) in both
directions' help text and script templates.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Batches per-tick device readings into one signal emit instead of one
per channel, evaluates derived channels once per tick instead of once
per raw sample, and makes ChannelBuffer.window() cost scale with the
window size instead of total buffer history. Strip chart X-range now
scrolls on an independent ~30fps timer instead of only snapping when
new data lands, which was the main visible cause of the stutter.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Debug button, DebugWindow, and the stdout/stderr tee (core/debug_log.py)
weren't wanted. developer_mode toggle stays — still gates device
Simulation Mode checkboxes and verbose terminal logging.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Branding:
- Rename app, window title, file extension (.labdaq → .labui), user data
dirs (~/.labui/), spec file (labdaq.spec → labui.spec), and APP_NAME
throughout all source, docs, and config files
Plugin system:
- Plugins no longer bundled in the PyInstaller build — installed at
runtime by users via Settings → Plugins → Install Plugin (zip)
- PluginManager now takes user_dir + extra_scan_dirs; user plugins live
in ~/.labui/plugins/, dev scan additionally covers project plugins/
- install_from_zip / uninstall / is_user_installed added to PluginManager
- vendor/ dir inside plugin zips: prepended to sys.path at load time so
plugins can ship their own deps without requiring pip on end-user machine
- source_url field in manifest.json: shown as Download button in the
missing-plugins dialog when a profile requires an absent plugin
- Frozen-app pip install now targets ~/.labui/plugin_packages/ using a
real system Python (sys.executable is the exe in frozen builds)
Profile loading:
- Profile now stores plugins_manifest snapshot (id, name, version,
source_url) alongside plugins_enabled
- On load, missing or dep-broken plugins trigger MissingPluginsDialog
before the rest of the profile is applied; user can install from zip
or download via source_url in-dialog, or cancel the load
- Plugin reconciliation only enables installed plugins — missing ones
are not written to enabled.json
UI:
- Version label added to status bar (bottom-right, muted colour)
- Settings → Plugins tab: Install Plugin… button, per-plugin Remove
button for user-installed plugins, live list refresh after install/remove
Docs:
- New docs/building.md covers the full release pipeline
- docs/plugin-development.md updated for new install flow, vendoring,
source_url, profile behaviour, and distribution instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Full pipeline, verified end-to-end against the real installed tufup
0.10.0 API (initial docs/summaries turned out inaccurate in places —
e.g. the apply method is download_and_apply_update, not update;
confirmed by inspecting installed package source directly rather than
trusting docs alone):
- core/version.py: single-source app version constant.
- labdaq.spec: PyInstaller onedir build (must be onedir, not onefile —
tufup replaces individual files in the install dir on update).
Bundles ui/*.qss, plugins/ (needed for runtime plugin discovery), and
repository/metadata/root.json once repo_init.py has produced one.
Built and smoke-tested: the frozen exe launches and stays running.
- scripts/release/{repo_init,repo_release}.py: maintainer-run release
tooling using tufup.repo.Repository, manual local signing (keys never
touch CI). Both actually run end-to-end during development of this
feature against a real build, not just written and assumed correct.
Longer expiration_days than tufup-example's CI-oriented defaults
(targets/snapshot/timestamp 90d instead of 7d/7d/1d), since we're
signing manually, not on an automated daily schedule — see
scripts/release/README.md for the re-signing cadence this still
requires even between releases.
- core/updater.py: thin Client wrapper. Refuses to run outside a
frozen build (getattr(sys, "frozen", False)) since there's no
installed bundle for tufup to update in `python main.py` dev mode.
Bootstraps the bundled root.json into the metadata cache dir on
first run — tuf.ngclient.Updater loads root.json from local disk on
construction, it does not fetch it remotely by design (the root of
trust can't come from the same server being verified).
- core/app_settings.py: factored out app_data_dir() (was inline in
_settings_path()) so the updater's metadata/target cache dirs live
in the same per-user location as settings.json, deliberately outside
the install directory an update can replace/move.
- Settings > General: version display + "Check for Updates" button,
manual-only per discussion (no silent background network calls or
surprise restarts for a lab-instrument-control app).
Metadata/targets are hosted on this repo's "updates" GitHub Release —
a fixed tag, not a normal per-version tag, because TUF's top-level
metadata needs a stable URL across app versions. No such GitHub-Releases-
hosting example exists in tufup or tufup-example; verified this by
fetching tufup-example's actual GitHub Actions workflow file directly
after a web search wrongly suggested one existed — the design here is
ours, not copied from upstream.
Not yet done, deliberately left for the user: running repo_init.py for
real (generates production signing keys), and creating the actual
"updates" GitHub Release. Both are irreversible-ish, security-sensitive,
externally-visible actions outside what should happen without the
user directly driving them.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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New Settings > General > "Developer mode" checkbox (default on, so
this repo's simulate-by-default workflow is unaffected out of the box)
persisted through the existing core/app_settings.py load/save
functions. Exposed to code that can't easily receive the settings dict
via core.app_settings.is_developer_mode()/set_developer_mode(), a
small in-memory cache MainWindow keeps in sync whenever settings are
loaded or applied.
Debug window (ui/windows/debug_window.py): minimal first pass per the
plan — a live console. core/debug_log.py tees stdout/stderr into a
ring buffer + Qt signal (installed once in main.py, before anything
prints), so the window shows everything printed since app start,
including from background poll threads, not just what's printed while
it happens to be open. Its toolbar button is hidden unless developer
mode is on.
Simulate gating: every device's Simulation Mode checkbox/dropdown is
now hidden when developer mode is off — ui/add_device_dialog.py (also
covers the motion_capture camera panel, which shares this same
checkbox rather than having its own), and the per-device config
widgets in analog_input.py, arduino_device.py, digital_io.py,
nidaqmx_device.py, serial_device.py. Hiding rather than force-clearing
an already-simulating device's state — an existing simulated device
keeps working if developer mode is turned off later; the option is
just not offered again until it's back on.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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DeviceInfo.name existed but was hardcoded per device type and never
operator-editable. Adds a Display Name field to Add Device and makes
the Info-tab Name field in the device config dialog editable, and
threads the name through get_save_config()/ProfileManager.apply() so
a custom name survives a .labdaq save/reload instead of reverting to
the type default. Name is applied post-construction rather than as a
constructor kwarg, since no device factory declares a "name" param.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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None op
- Variable names derived from signal display name (e.g. "Acceleration X" → acceleration_x)
instead of raw channel ID; all auto-names lowercase with underscores
- Template code auto-updates x[0]/x[1] refs to named vars as sources are added/changed;
stops updating once user edits the code manually
- Derivative wrt-channel mode uses separate template with x[1] substituted to channel var
- Added "None" passthrough operation (result = x[0])
- source_names persisted in .labdaq profiles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- custom_script now uses exec-style (assign to `result`) matching the
built-in templates — previously auto-wrapped in def compute() which
had no return statement, causing state and channel vars to silently fail
- function kind unchanged: auto-wraps body as def compute(x,t); use return
- Add SCRIPT_TEMPLATES for expression, function, custom_script kinds;
shown automatically when user switches to a script kind (replacing stale
code from previous kind)
- New channels default to template when no saved code exists
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Named variables in expressions: source channel IDs injected as Python
identifiers alongside x[] (e.g. write `A0 * 2` instead of `x[0] * 2`)
- Shared `vars` dict on SignalProcessor accessible from all expressions,
functions, and control scripts; persisted in .labdaq profiles
- Per-derived-channel `state` dict for persistent computation state in
custom scripts
- Control widgets gain optional on_action_script (Python snippet with
value, vars, channels, math in scope); syntax-checked in editor dialog
- Built-in derived kinds (derivative, rms, power, etc.) now show their
Python implementation as read-only code previews; "Edit as Custom Script"
converts to custom_script kind with template pre-filled
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Profile integration:
- CameraDevice.get_save_config() serialises camera_index, simulate,
resolution, fps — cameras now persist in .labdaq profiles
- ProfileManager.register/unregister_device_factory() lets plugins
register their device classes for profile restoration without
core → plugin dependency
- MotionCapturePlugin registers CameraDevice factory on load/unload
Camera configuration:
- Add Frame Rate combo to CameraPanel (Default/15/24/30/60/120 fps)
defaults to 30 fps; flows through to CAP_PROP_FPS on connect
- tracker.start() accepts fps param alongside existing resolution
Tracking persistence:
- CameraTracker.is_running() — checks thread alive state
- MotionCaptureWindow initialises _connected from tracker.is_running()
so reopening the window resumes the live feed without restarting
the camera or losing the active tracking state
Window state:
- Plugin saves px_per_mm + camera_idx when window closes
- Reopened window restores saved values and syncs mode/shape UI
from tracker state via restore_ui_state() (signals blocked to
avoid resetting tracker)
- Window type changed to Qt.WindowType.Window for independent
close button on all Linux WMs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- New core/app_settings.py: load/save settings.json to platform config dir
(Windows: %APPDATA%, Linux: ~/.config, macOS: ~/Library/Application Support)
- MainWindow loads saved settings on startup, saves on every Apply & Close
- Settings survive profile switches and app restarts independently of profiles
- Settings > General: Reset to Defaults button with QMessageBox confirmation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Split PipelineTab into Physical/Virtual sections via QSplitter
- Each section has independent scroll area, header, and add controls
- Add "With Respect To" control for derivative/second_derivative virtual channels: Time (dy/dt) or Channel (dy/dx)
- When Channel selected, x variable picker appears for any physical or derived channel
- signal_processor computes dy/dx using channel inputs when deriv_wrt=channel
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Plugins live in plugins/<name>/ with a manifest.json and a LabPlugin
subclass. Enabled/disabled in Settings > Plugins tab; state persists in
plugins/enabled.json and in .labdaq profiles (loading a profile
enables/disables plugins to match). Plugins can contribute toolbar
buttons, BaseDevice instances (auto-wired into acquisition pipeline),
custom signal filter classes, a settings widget, and profile state via
get_save_state/apply_save_state. Load errors now report the exact
failing stage (file not found, class missing, on_load crash).
Includes example plugin skeleton and docs/plugin-development.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Fixed derived signal saving profile. Renamed Signals>Pipeline to Signas>Channels
and adding/removing channels feature.
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Including:
- Control panel
- Change status of simulation after devices creation.
- Arduino serial conflict with multiple channels.
- Claude instructions.
- Update to arduino on board code.
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This version contains the profile feature. Allowins users to save the
channels, signals and plots for specific labs.
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