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path: root/devices/arduino_device.py
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2026-09-20Fix Signal name reset and orphaned references on device reconfigureChristian Kolset
Apply & Reconnect rebuilt a device's whole Signal list from hardware defaults on every call, silently discarding user/profile-set names, units, and colors even when pins hadn't changed. Add merge_signal_metadata() and call it from ArduinoDevice.remap_pins() and SerialDevice.reconfigure() to reapply the same fields ProfileManager already treats as user overrides, keyed by signal_id. Also close a related gap: removing a pin that a Channel/Plot/Control still referenced left it silently dangling, and SignalProcessor never pruned its latest-value cache, so a derived Channel kept computing off a permanently frozen stale reading. Add SignalProcessor. on_device_reconfigured() to purge that cache, reference_registry. find_references() for a console breadcrumb, and live "missing source" indicators on Plot traces and Channel blocks reusing ControlWidget's existing stale/QSS pattern. Also fixes ControlWidget._write() still enqueuing writes to a channel that no longer exists. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19Redesign Signal/Channel naming and fix pin-remap breaking referencesChristian Kolset
Arduino analog Signal ids used to be the pin name itself, so fixing a wrong pin silently changed the id and orphaned any plot trace, control, or filter pipeline pointing at it. Analog Signal ids are now positional (ai0, ai1, ...) and decoupled from the underlying pin, matching how digital I/O already worked. More broadly, formalizes a Device -> Signal -> Channel -> Plot naming model (SignalConfig for physical device channels, Channel for derived/ computed ones) and adds core/reference_registry.py to propagate any Signal or Channel id rename through plot traces, controls, and filter pipelines instead of leaving them dangling. Signal ids are now editable in the Signals tab with the same propagation. .labui profile schema bumped to v2.0 with a transparent migration for old files, including remapping old pin-name Signal ids to the new positional ones. Removed six confirmed-dead files (two legacy device classes, four superseded top-level ui/ duplicates).
2026-08-13Re-detect serial device ports by identity when a profile loads on another ↵Christian Kolset
machine COM/tty numbers aren't stable across machines or replugs. Devices now save their USB serial number and OS description alongside the port; on profile load, if the saved port isn't present, ArduinoLayer.find_port_by_identity() looks for a match and remaps it. Falls back to the saved port (device shows ERROR) if nothing matches. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-10Unify Signals/Channels around auto-naming, plot-by-channel, and shared varsChristian Kolset
Devices: auto-name from OS-reported port description (Device Manager / udev string) instead of a generic label; default Serial #Channels 1; consistent simulate-mode checkbox across backends; inline device rename. Channels: calibration/filters move out of Signals into a Channel "Operation" (adds Scale/Offset alongside the existing math kinds); single-physical-source Channels get an embedded Filters block; new Channels auto-name/auto-ID from their source and reject duplicate names/IDs on apply; "Create Channel" button on each Signal row; renamed "Sources" -> "Signals" in the Channels UI; Signals' READ/WRITE dir badge (was silently-broken IN/OUT) now reflects the real writable flag. Plot: default layout is one pane per Channel (not per device, not raw Signals) titled by channel name; "+ Add Channel" is a checkbox dialog instead of an inline dropdown; traces get up/down reorder; live unit changes (e.g. a Mark-10 gauge switching lb/kgF/N/ozF) propagate to an open pane's axis label without clobbering a manually-typed one. Control Panel: hardware assignment now picks from the same writable- Signals list instead of a separate device/channel combo with a hardcoded Arduino pin list; stale visual indicator when a control's target device/channel disconnects or disappears; documented the `vars` bridge (Control Panel On Action Script <-> Channel scripts) in both directions' help text and script templates. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29Merge branch 'fix/control-channel-direction-filter'Christian Kolset
# Conflicts: # ui/control_editor.py
2026-07-29Merge branch 'feat/device-naming'Christian Kolset
2026-07-29Add Developer Mode setting, Debug window, and gate simulate behind itChristian Kolset
New Settings > General > "Developer mode" checkbox (default on, so this repo's simulate-by-default workflow is unaffected out of the box) persisted through the existing core/app_settings.py load/save functions. Exposed to code that can't easily receive the settings dict via core.app_settings.is_developer_mode()/set_developer_mode(), a small in-memory cache MainWindow keeps in sync whenever settings are loaded or applied. Debug window (ui/windows/debug_window.py): minimal first pass per the plan — a live console. core/debug_log.py tees stdout/stderr into a ring buffer + Qt signal (installed once in main.py, before anything prints), so the window shows everything printed since app start, including from background poll threads, not just what's printed while it happens to be open. Its toolbar button is hidden unless developer mode is on. Simulate gating: every device's Simulation Mode checkbox/dropdown is now hidden when developer mode is off — ui/add_device_dialog.py (also covers the motion_capture camera panel, which shares this same checkbox rather than having its own), and the per-device config widgets in analog_input.py, arduino_device.py, digital_io.py, nidaqmx_device.py, serial_device.py. Hiding rather than force-clearing an already-simulating device's state — an existing simulated device keeps working if developer mode is turned off later; the option is just not offered again until it's back on. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29Add editable device display name, persist it across profile save/loadChristian Kolset
DeviceInfo.name existed but was hardcoded per device type and never operator-editable. Adds a Display Name field to Add Device and makes the Info-tab Name field in the device config dialog editable, and threads the name through get_save_config()/ProfileManager.apply() so a custom name survives a .labdaq save/reload instead of reverting to the type default. Name is applied post-construction rather than as a constructor kwarg, since no device factory declares a "name" param. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-29Hide non-writable channels from Controls picker, gate writes on enabled+writableChristian Kolset
Adds ChannelConfig.writable so the Controls editor can only bind to channels with a real write mapping (VS/MA/ME/MD/ST for CML, do*/DO for digital I/O, write_cmd-configured SCPI channels, holding-register Modbus channels) instead of read-only telemetry — this is exactly the class of mistake hit earlier (binding a motor-speed control to M1_TV instead of M1_VS). Also carries forward the enabled-channel gating for controls (hide disabled channels from the picker, block writes to them at _write() time) done alongside this investigation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-04-27Improved arduino interface. Now allowing the user to configure pins on the fly.Christian Kolset