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Apply & Reconnect rebuilt a device's whole Signal list from hardware
defaults on every call, silently discarding user/profile-set names,
units, and colors even when pins hadn't changed. Add
merge_signal_metadata() and call it from ArduinoDevice.remap_pins()
and SerialDevice.reconfigure() to reapply the same fields
ProfileManager already treats as user overrides, keyed by signal_id.
Also close a related gap: removing a pin that a Channel/Plot/Control
still referenced left it silently dangling, and SignalProcessor never
pruned its latest-value cache, so a derived Channel kept computing off
a permanently frozen stale reading. Add SignalProcessor.
on_device_reconfigured() to purge that cache, reference_registry.
find_references() for a console breadcrumb, and live "missing source"
indicators on Plot traces and Channel blocks reusing ControlWidget's
existing stale/QSS pattern. Also fixes ControlWidget._write() still
enqueuing writes to a channel that no longer exists.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Arduino analog Signal ids used to be the pin name itself, so fixing a
wrong pin silently changed the id and orphaned any plot trace, control,
or filter pipeline pointing at it. Analog Signal ids are now positional
(ai0, ai1, ...) and decoupled from the underlying pin, matching how
digital I/O already worked.
More broadly, formalizes a Device -> Signal -> Channel -> Plot naming
model (SignalConfig for physical device channels, Channel for derived/
computed ones) and adds core/reference_registry.py to propagate any
Signal or Channel id rename through plot traces, controls, and filter
pipelines instead of leaving them dangling. Signal ids are now editable
in the Signals tab with the same propagation.
.labui profile schema bumped to v2.0 with a transparent migration for
old files, including remapping old pin-name Signal ids to the new
positional ones. Removed six confirmed-dead files (two legacy device
classes, four superseded top-level ui/ duplicates).
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protocol updates
origin/main (23 commits) added a Debug window/log system on top of the old
separate Devices/Channels/Plot windows, plus protocol fixes (cml, mark10,
modbus_rtu, scpi) and device/profile changes. Local main (3 commits)
replaced the separate windows with a unified ConfigWindow + dock panel.
Kept local's ConfigWindow/dock architecture and ported the Debug window
onto it: new toolbar button + _open_debug(), gated by developer_mode same
as origin's version. Deduped the two independent "developer mode" toggles
that had collided in SettingsWindow (origin's General-tab checkbox gating
Debug window + device sim-mode visibility, local's Advanced-tab checkbox
setting verbose logging) into one General-tab checkbox that does both.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Replaces three separate floating windows with single tabbed ConfigWindow:
- Tab 0: Devices (device cards, add/remove/configure)
- Tab 1: Channels (signal table with Dir/IN/OUT badge + pipeline ⚙ per row; derived channels pane)
- Tab 2: Plot (layout canvas + pane config)
Adds is_output field to ChannelConfig for output channel direction badges.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Adds ChannelConfig.writable so the Controls editor can only bind to
channels with a real write mapping (VS/MA/ME/MD/ST for CML, do*/DO for
digital I/O, write_cmd-configured SCPI channels, holding-register Modbus
channels) instead of read-only telemetry — this is exactly the class of
mistake hit earlier (binding a motor-speed control to M1_TV instead of
M1_VS). Also carries forward the enabled-channel gating for controls
(hide disabled channels from the picker, block writes to them at
_write() time) done alongside this investigation.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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