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Arduino analog Signal ids used to be the pin name itself, so fixing a
wrong pin silently changed the id and orphaned any plot trace, control,
or filter pipeline pointing at it. Analog Signal ids are now positional
(ai0, ai1, ...) and decoupled from the underlying pin, matching how
digital I/O already worked.
More broadly, formalizes a Device -> Signal -> Channel -> Plot naming
model (SignalConfig for physical device channels, Channel for derived/
computed ones) and adds core/reference_registry.py to propagate any
Signal or Channel id rename through plot traces, controls, and filter
pipelines instead of leaving them dangling. Signal ids are now editable
in the Signals tab with the same propagation.
.labui profile schema bumped to v2.0 with a transparent migration for
old files, including remapping old pin-name Signal ids to the new
positional ones. Removed six confirmed-dead files (two legacy device
classes, four superseded top-level ui/ duplicates).
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Channel ID renames
Generalized the Plot pane drag-to-reorder (_PaneDragHandle/_PlotDropContainer
-> _DragHandle/_DragReorderContainer) and reused it for the Channels tab's
derived-channel list; reordering also updates SignalProcessor's evaluation
order (list order matters for chained Channels) via new reorder_derived().
Namespace panel: added an ID column (bare channel_id, matching the actual
channels.get(...) script convention) and fixed the Source column for
Channels to show resolved absolute references (dev_id/ch_id for a Signal,
bare id for a chained Channel) instead of the operation kind, so a chain
is traceable by eye.
Fixed a real bug this surfaced: renaming a Channel's ID never propagated
to other Channels' sources, leaving dangling ("derived", old_id)
references that silently stopped updating. Added
SignalProcessor.rename_derived() to fix up sources plus carry the ring
buffer/latest-value cache to the new key, wired to DerivedBlock's Apply.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Devices tab split into Physical Devices (left) / Signals (right); Channels
tab now hosts the Namespace browser (left) alongside Channels (right,
larger by default). Plot Builder panes gain drag-to-reorder (same mechanics
as ControlPanel's widget list, adapted for the editable pane title via a
dedicated grip icon), "+ Add Channel" moved beside Size for a more compact
row, and Min/Max/Size/line-width spin boxes widened so values no longer
overlap the up/down arrows.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Devices: auto-name from OS-reported port description (Device Manager /
udev string) instead of a generic label; default Serial #Channels 1;
consistent simulate-mode checkbox across backends; inline device rename.
Channels: calibration/filters move out of Signals into a Channel
"Operation" (adds Scale/Offset alongside the existing math kinds);
single-physical-source Channels get an embedded Filters block; new
Channels auto-name/auto-ID from their source and reject duplicate
names/IDs on apply; "Create Channel" button on each Signal row; renamed
"Sources" -> "Signals" in the Channels UI; Signals' READ/WRITE dir badge
(was silently-broken IN/OUT) now reflects the real writable flag.
Plot: default layout is one pane per Channel (not per device, not raw
Signals) titled by channel name; "+ Add Channel" is a checkbox dialog
instead of an inline dropdown; traces get up/down reorder; live unit
changes (e.g. a Mark-10 gauge switching lb/kgF/N/ozF) propagate to an
open pane's axis label without clobbering a manually-typed one.
Control Panel: hardware assignment now picks from the same writable-
Signals list instead of a separate device/channel combo with a
hardcoded Arduino pin list; stale visual indicator when a control's
target device/channel disconnects or disappears; documented the `vars`
bridge (Control Panel On Action Script <-> Channel scripts) in both
directions' help text and script templates.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Relabel every channel picker/header to "NAME (DEVICE/SIGNAL)" instead of
the previous "DEVICE/SIGNAL (NAME)" ordering, consistently across
channels_window.py (_channel_combo, ChannelPickerDialog,
ChannelPipelineBlock header), plot_builder.py, plot_config.py,
control_editor.py, and plot_window.py.
While touching each of those pickers, added the missing `.enabled`
filter that _make_picker()/_x_cb/_build_channel_picker lacked (the
default-layout builders already filtered disabled channels; these
manual "add channel to pane" pickers didn't).
Devices window Signals tab: removed the separate "Signal ID" column
(folded into the existing non-editable Device column instead of the
editable Name column, to avoid corrupting the in-place channel rename
feature that column already supports).
Channels window Virtual Channels pane: added a "Source" dropdown next
to "+ Add Channel" — picking a source pre-seeds the new derived
channel with it via DerivedBlock._add_src(); leaving it on the default
"none" entry keeps today's behavior of creating an empty channel.
Note: docs/ToDo.md's "Channels window UI" items referred to the *live*
UI (this window's PipelineTab + the Devices window's Signals tab), not
SignalsListTab in this same file, which its own module docstring flags
as dead/unused code kept only for old-profile compatibility — verified
by grepping for any instantiation of it (none exist).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Split zone was unreachable: squeezed between outer squeeze (1/6) and
center (1/3), leaving a 1/6-wide band impossible to target reliably.
Users hitting the tile edge always triggered squeeze instead of split.
- Remove squeeze from inside-tile detection entirely. Split now owns
the outer 1/3 of each tile edge — large, easy to target. Center
keeps the inner 1/3. Squeeze remains gap-detection only (second pass).
- Fix canvas-edge squeeze (no adjacent neighbor): instead of bisecting
the edge tile, wrap the entire remaining tree in a new directional
split with the dragged tile placed at the outer position, then
equalize — all tiles end up equal size.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Fix squeeze zone pop-out: _adjacent_tile used self._drag_tile (already
None at drop time) to exclude the dragged tile from neighbor candidates.
Pass dragged_idx explicitly via exclude_idx param instead.
- Swap split/squeeze detection areas: outer 1/6 now triggers squeeze
(insert-between), inner 1/6→1/3 band triggers split (bisect target).
- Extend squeeze detection to gaps between tiles and canvas edges via a
second pass in _zone_at that expands tile rects by _LC_GAP+2 and finds
the closest outside edge. Canvas-edge squeeze falls through to bisect.
- Dynamic canvas height: sync_panes sets height to
max(160, n*(min_tile+gap)+2*gap) so 4+ panes never get crushed below
minimum tile size.
- Remove _tree_grid_size cap of 12: LCM was truncated prematurely,
causing unequal rowspans in the strip chart for 5+ panes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Root cause: PlotWindow deepcopied _chart._cfg on init, so refresh_channels()
operated on a stale copy. Also, when _win_plot was None, _on_derived_changed
did nothing to prepare the config for when it opened.
Fix:
- refresh_channels() now owns the derived-pane sync: adds panes for new
virtual channels (updating BSP tree), removes panes for deleted ones
- _open_plot always passes current _chart._cfg reference then calls
refresh_channels() so derived panes sync on every open
- _on_derived_changed syncs cfg reference before calling refresh_channels()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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_zone_at used absolute pixel distance to pick dominant axis, which always
favoured the short (vertical) axis for landscape tiles. Replaced with
normalized fraction (dist/dimension), so left/right zones are accessible
on wide tiles.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Zone layout (outer to inner per edge):
0–1/6 squeeze (amber): insert dropped tile between two existing tiles
1/6–1/3 split (blue): bisect the target tile 50/50
1/3–2/3 center (green): swap/move
Squeeze behaviour: find the tile adjacent to the target in the drop
direction; insert dragged tile to the opposite side of that neighbor
so it lands visually between them. Falls back to split when no neighbor
exists (edge tile).
- _zone_at: returns "squeeze_*"/"split_*"/"center" with dominant-axis
selection (nearest edge wins)
- _adjacent_tile: finds geometrically adjacent tile by pixel proximity
- _do_drop: routes squeeze→insert-at-neighbor, split→bisect, center→swap
- paintEvent: amber/blue/green per zone type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Edge zones (left/right/top/bottom): split target tile equally
- Center zone: swap dragged and target tile positions in BSP tree
(tree structure preserved, only leaf pane values exchanged)
- Center overlay: green highlight (vs blue for split zones)
- _tree_swap: immutable swap of two leaf pane values
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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After each drag-drop, add, or remove, walk the tree and reset each split's
ratio to left_leaves/(left_leaves+right_leaves). This distributes space
equally per pane regardless of the prior tree structure.
- _tree_equalize_ratios: recomputes all ratios bottom-up by leaf count
- _tree_leaf_count: counts leaves in a subtree
- _tree_grid_size: uses LCM of split denominators (capped at 12) instead
of 2^depth, giving exact integer rowspans for equal distributions
- _tree_default: balanced binary tree + equalize (not uneven chain)
- Applied in _do_drop, _add_pane, _rm
Result: 3 side-by-side panes → equal widths; any mixed layout → equal area.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Dragging a tile to the edge (left/right/top/bottom) of another tile
splits that tile's space and inserts the dragged tile on that side.
Drop zones occupy the outer third of each tile edge; center has no zone.
Ghost overlay shows the split target during drag.
Data model: LayoutConfig.tree (BSP tree as nested dict). PaneSpec.row/col
removed. strip_chart uses tree_to_grid() → rowspan/colspan for pyqtgraph.
Backward compat: tree=None falls back to layout_mode stacking path.
Example: 3 stacked → drag Tile 3 to left of Tile 1 → Tile 3|Tile 1 on
top (side-by-side), Tile 2 spans full bottom.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Replace layout radio buttons (Stacked/Side-by-Side/Grid) with a visual
LayoutCanvas widget. Pane tiles snap to grid cells on drag-drop; dropping
on an occupied cell swaps positions. Ghost highlight shows snap target
during drag.
- PaneSpec gains row/col fields (None = unassigned; backward compat preserved)
- LayoutConfig gains "free" mode; strip_chart reads explicit positions
- PaneBlock loses ▲▼ move buttons; reordering is canvas-only
- QSS entries added for layoutTile, layoutTileDragging, layoutCanvasBar
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Remove Qt.WindowType.Tool flag — it suppresses the maximize button.
Window now has standard chrome with minimize/maximize/close.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Fixed derived signal saving profile. Renamed Signals>Pipeline to Signas>Channels
and adding/removing channels feature.
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