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disappear and no sidebar panel.
Possible future implementation.
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Debug button, DebugWindow, and the stdout/stderr tee (core/debug_log.py)
weren't wanted. developer_mode toggle stays — still gates device
Simulation Mode checkboxes and verbose terminal logging.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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protocol updates
origin/main (23 commits) added a Debug window/log system on top of the old
separate Devices/Channels/Plot windows, plus protocol fixes (cml, mark10,
modbus_rtu, scpi) and device/profile changes. Local main (3 commits)
replaced the separate windows with a unified ConfigWindow + dock panel.
Kept local's ConfigWindow/dock architecture and ported the Debug window
onto it: new toolbar button + _open_debug(), gated by developer_mode same
as origin's version. Deduped the two independent "developer mode" toggles
that had collided in SettingsWindow (origin's General-tab checkbox gating
Debug window + device sim-mode visibility, local's Advanced-tab checkbox
setting verbose logging) into one General-tab checkbox that does both.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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- Added dedicated firmware file for arduino
- Added View button to consolidate windows
- Control Panel changes:
- Changed name fron "Controls" to "Control Panel"
- Blue side bar when Panel is hidden.
- Supports "popping" out contorl panel
- Settings > Advanced tab added with developer settings
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Branding:
- Rename app, window title, file extension (.labdaq → .labui), user data
dirs (~/.labui/), spec file (labdaq.spec → labui.spec), and APP_NAME
throughout all source, docs, and config files
Plugin system:
- Plugins no longer bundled in the PyInstaller build — installed at
runtime by users via Settings → Plugins → Install Plugin (zip)
- PluginManager now takes user_dir + extra_scan_dirs; user plugins live
in ~/.labui/plugins/, dev scan additionally covers project plugins/
- install_from_zip / uninstall / is_user_installed added to PluginManager
- vendor/ dir inside plugin zips: prepended to sys.path at load time so
plugins can ship their own deps without requiring pip on end-user machine
- source_url field in manifest.json: shown as Download button in the
missing-plugins dialog when a profile requires an absent plugin
- Frozen-app pip install now targets ~/.labui/plugin_packages/ using a
real system Python (sys.executable is the exe in frozen builds)
Profile loading:
- Profile now stores plugins_manifest snapshot (id, name, version,
source_url) alongside plugins_enabled
- On load, missing or dep-broken plugins trigger MissingPluginsDialog
before the rest of the profile is applied; user can install from zip
or download via source_url in-dialog, or cancel the load
- Plugin reconciliation only enables installed plugins — missing ones
are not written to enabled.json
UI:
- Version label added to status bar (bottom-right, muted colour)
- Settings → Plugins tab: Install Plugin… button, per-plugin Remove
button for user-installed plugins, live list refresh after install/remove
Docs:
- New docs/building.md covers the full release pipeline
- docs/plugin-development.md updated for new install flow, vendoring,
source_url, profile behaviour, and distribution instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Full pipeline, verified end-to-end against the real installed tufup
0.10.0 API (initial docs/summaries turned out inaccurate in places —
e.g. the apply method is download_and_apply_update, not update;
confirmed by inspecting installed package source directly rather than
trusting docs alone):
- core/version.py: single-source app version constant.
- labdaq.spec: PyInstaller onedir build (must be onedir, not onefile —
tufup replaces individual files in the install dir on update).
Bundles ui/*.qss, plugins/ (needed for runtime plugin discovery), and
repository/metadata/root.json once repo_init.py has produced one.
Built and smoke-tested: the frozen exe launches and stays running.
- scripts/release/{repo_init,repo_release}.py: maintainer-run release
tooling using tufup.repo.Repository, manual local signing (keys never
touch CI). Both actually run end-to-end during development of this
feature against a real build, not just written and assumed correct.
Longer expiration_days than tufup-example's CI-oriented defaults
(targets/snapshot/timestamp 90d instead of 7d/7d/1d), since we're
signing manually, not on an automated daily schedule — see
scripts/release/README.md for the re-signing cadence this still
requires even between releases.
- core/updater.py: thin Client wrapper. Refuses to run outside a
frozen build (getattr(sys, "frozen", False)) since there's no
installed bundle for tufup to update in `python main.py` dev mode.
Bootstraps the bundled root.json into the metadata cache dir on
first run — tuf.ngclient.Updater loads root.json from local disk on
construction, it does not fetch it remotely by design (the root of
trust can't come from the same server being verified).
- core/app_settings.py: factored out app_data_dir() (was inline in
_settings_path()) so the updater's metadata/target cache dirs live
in the same per-user location as settings.json, deliberately outside
the install directory an update can replace/move.
- Settings > General: version display + "Check for Updates" button,
manual-only per discussion (no silent background network calls or
surprise restarts for a lab-instrument-control app).
Metadata/targets are hosted on this repo's "updates" GitHub Release —
a fixed tag, not a normal per-version tag, because TUF's top-level
metadata needs a stable URL across app versions. No such GitHub-Releases-
hosting example exists in tufup or tufup-example; verified this by
fetching tufup-example's actual GitHub Actions workflow file directly
after a web search wrongly suggested one existed — the design here is
ours, not copied from upstream.
Not yet done, deliberately left for the user: running repo_init.py for
real (generates production signing keys), and creating the actual
"updates" GitHub Release. Both are irreversible-ish, security-sensitive,
externally-visible actions outside what should happen without the
user directly driving them.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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New Settings > General > "Developer mode" checkbox (default on, so
this repo's simulate-by-default workflow is unaffected out of the box)
persisted through the existing core/app_settings.py load/save
functions. Exposed to code that can't easily receive the settings dict
via core.app_settings.is_developer_mode()/set_developer_mode(), a
small in-memory cache MainWindow keeps in sync whenever settings are
loaded or applied.
Debug window (ui/windows/debug_window.py): minimal first pass per the
plan — a live console. core/debug_log.py tees stdout/stderr into a
ring buffer + Qt signal (installed once in main.py, before anything
prints), so the window shows everything printed since app start,
including from background poll threads, not just what's printed while
it happens to be open. Its toolbar button is hidden unless developer
mode is on.
Simulate gating: every device's Simulation Mode checkbox/dropdown is
now hidden when developer mode is off — ui/add_device_dialog.py (also
covers the motion_capture camera panel, which shares this same
checkbox rather than having its own), and the per-device config
widgets in analog_input.py, arduino_device.py, digital_io.py,
nidaqmx_device.py, serial_device.py. Hiding rather than force-clearing
an already-simulating device's state — an existing simulated device
keeps working if developer mode is turned off later; the option is
just not offered again until it's back on.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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manifest.json already had an unused "requires" field (motion_capture's
manifest lists opencv-python>=4.8.0) — PluginManifest never parsed it,
so a missing dependency just crashed the import inside _load_plugin(),
caught by the broad except and only ever printed to the console.
Adds PluginManifest.requires, PluginManager.missing_requirements()/
get_missing_dependencies(), and an early check in _load_plugin() that
skips the risky import entirely when a requirement is missing.
main_window.plugin_enable() now checks this before calling
PluginManager.enable() and shows a QMessageBox with the missing
packages and a pip install command instead of failing silently.
Checks by distribution name via importlib.metadata (what pip installed
it as), not import name — those differ for packages like opencv-python
(imports as cv2) or pyserial (imports as serial), so importlib.util.
find_spec() would give false negatives.
Also fixes a button-state bug this surfaces: SettingsWindow's plugin
toggle optimistically flipped to "Disable" the instant Enable was
clicked, before knowing whether enabling actually succeeds — pre-existing,
but now trivially reproducible (any plugin missing a dependency). Enable
no longer flips the button immediately; main_window calls the new
sync_plugin_button() once the real outcome is known.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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- New core/app_settings.py: load/save settings.json to platform config dir
(Windows: %APPDATA%, Linux: ~/.config, macOS: ~/Library/Application Support)
- MainWindow loads saved settings on startup, saves on every Apply & Close
- Settings survive profile switches and app restarts independently of profiles
- Settings > General: Reset to Defaults button with QMessageBox confirmation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Add missing QGroupBox import to settings_window (caused silent crash on open)
- Remove Controls tab and _controls_tab() method from settings
- Clamp child window positions to screen bounds so they don't go off-screen on Windows when main window is maximized
- Apply same screen-clamp fix to Motion Capture plugin window
- Delete example plugin; disable it in enabled.json
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Plugins live in plugins/<name>/ with a manifest.json and a LabPlugin
subclass. Enabled/disabled in Settings > Plugins tab; state persists in
plugins/enabled.json and in .labdaq profiles (loading a profile
enables/disables plugins to match). Plugins can contribute toolbar
buttons, BaseDevice instances (auto-wired into acquisition pipeline),
custom signal filter classes, a settings widget, and profile state via
get_save_state/apply_save_state. Load errors now report the exact
failing stage (file not found, class missing, on_load crash).
Includes example plugin skeleton and docs/plugin-development.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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