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# LabUI Plugin Development Guide
Plugins live under `plugins/` as self-contained directories. The app discovers them automatically; the user enables or disables them in **Settings → Plugins**. A disabled plugin leaves zero trace in the UI.
Plugins can also be installed at runtime as a `.zip` file via **Settings → Plugins → Install Plugin…** — no need to hand-copy files into `plugins/`. See [§1.1](#11-installing-from-a-zip).
---
## Table of Contents
1. [Directory structure](#1-directory-structure)
2. [manifest.json](#2-manifestjson)
3. [The LabPlugin class](#3-the-labplugin-class)
4. [PluginContext — accessing the app](#4-plugincontext--accessing-the-app)
5. [Integration hooks](#5-integration-hooks)
- [Toolbar buttons](#51-toolbar-buttons)
- [Devices — feeding data into the pipeline](#52-devices--feeding-data-into-the-pipeline)
- [Custom signal filters](#53-custom-signal-filters)
- [Settings widget](#54-settings-widget)
- [Profile persistence](#55-profile-persistence)
6. [Writing a virtual device from scratch](#6-writing-a-virtual-device-from-scratch)
7. [Data flow reference](#7-data-flow-reference)
8. [Minimal end-to-end example](#8-minimal-end-to-end-example)
9. [Rules and gotchas](#9-rules-and-gotchas)
---
## 1. Directory structure
```
plugins/
my_plugin/
manifest.json ← required
plugin.py ← required (entry point)
my_device.py ← any supporting files you need
my_filter.py
ui/
my_window.py
```
The plugin directory is added to `sys.path` at load time, so internal imports work without path gymnastics:
```python
from my_device import MyDevice # works inside plugin.py
from ui.my_window import MyWindow # works too
```
### 1.1 Installing from a .zip
`PluginManager` scans two locations: the bundled `plugins/` dir in the repo, and a per-user dir (`PluginManager(user_dir, extra_scan_dirs=[project_plugins])`). **Settings → Plugins → Install Plugin…** lets a user pick a `.zip` and calls `PluginManager.install_from_zip(zip_path)`, which:
- requires the zip contain exactly **one top-level directory**, matching the layout above (`my_plugin/manifest.json`, `my_plugin/plugin.py`, ...)
- extracts it into the user dir (overwriting any existing folder of the same name)
- re-runs `discover()` and returns the new `PluginManifest`
Plugins installed this way show a **Remove** button in Settings (`PluginManager.uninstall(plugin_id)` — deletes the folder; the plugin must be disabled first). Bundled plugins under the repo's `plugins/` dir are not removable — `is_user_installed()` is `False` for them.
When packaging a plugin for distribution, zip the plugin directory itself (not its contents) so the single-top-level-dir rule holds:
```bash
zip -r my_plugin.zip my_plugin/
```
---
## 2. manifest.json
```json
{
"plugin_id": "my_plugin",
"name": "My Plugin",
"version": "1.0.0",
"description": "One-line description shown in Settings.",
"author": "Your Name",
"entry_point": "plugin.MyPlugin",
"requires": ["opencv-python>=4.8.0"],
"source_url": "https://github.com/you/my_plugin"
}
```
| Field | Required | Notes |
|---|---|---|
| `plugin_id` | Yes | Unique `snake_case` identifier. Must match `LabPlugin.plugin_id`. |
| `name` | Yes | Display name shown in Settings → Plugins. |
| `version` | No | Defaults to `"1.0.0"`. |
| `description` | No | One sentence. Shown in Settings. |
| `author` | No | Shown in Settings. |
| `entry_point` | No | `"module.ClassName"` relative to the plugin dir. Defaults to `"plugin.Plugin"`. |
| `requires` | No | List of pip-style requirement strings (e.g. `"numpy>=1.24"`). Checked via `importlib.metadata` against the installed distribution name (not the import name — `opencv-python` imports as `cv2`). A plugin with unmet requirements fails to load; missing deps are printed to the console. |
| `source_url` | No | Informational link to where the plugin comes from. Not currently rendered in the UI. |
---
## 3. The LabPlugin class
```python
from plugins.base_plugin import LabPlugin, PluginAction, PluginContext
class MyPlugin(LabPlugin):
@property
def plugin_id(self) -> str: # must match manifest
return "my_plugin"
@property
def name(self) -> str:
return "My Plugin"
# version / description / author — optional overrides
def on_load(self, context: PluginContext) -> None:
self._ctx = context
# initialise hardware, start threads, etc.
def on_unload(self) -> None:
# stop threads, close hardware, release memory
pass
```
`plugin_id` and `name` are the only abstract properties — everything else is optional.
### Lifecycle
```
User enables plugin
│
▼
on_load(context) ← store context, init hardware
│
├── get_devices() ← called once; devices added to registry + engine
├── get_filter_classes() ← registered in FILTER_CLASSES
└── get_toolbar_actions() ← buttons added to main toolbar
User disables plugin (or app closes)
│
▼
on_unload() ← stop threads, close hardware
(toolbar buttons removed, devices removed, filter classes unregistered)
```
---
## 4. PluginContext — accessing the app
`context` is passed to `on_load`. Store it as `self._ctx`.
```python
self._ctx.registry # DeviceRegistry — add/get/remove devices
self._ctx.engine # AcquisitionEngine — start/stop, add/remove devices
self._ctx.processor # SignalProcessor — add derived channels, set pipelines
self._ctx.main_window # QMainWindow — parent for dialogs, geometry reference
```
### Common patterns
**Read a live channel value:**
```python
latest = self._ctx.processor._latest.get(("my_device", "ch0"))
if latest:
timestamp, value = latest
```
**Subscribe to every processed sample:**
```python
# In on_load:
self._ctx.processor.processed_data.connect(self._on_data)
def _on_data(self, device_id, channel_id, timestamp, value):
if device_id == "my_device":
...
# In on_unload:
self._ctx.processor.processed_data.disconnect(self._on_data)
```
**Add a derived channel programmatically:**
```python
from core.signal_processor import DerivedChannel
dc = DerivedChannel(
channel_id = "my_computed",
name = "My Computed",
unit = "m/s",
kind = "expression",
sources = [("my_device", "ch0")],
expression = "x[0] * 0.001",
)
self._ctx.processor.add_derived(dc)
# Clean up in on_unload:
self._ctx.processor.remove_derived("my_computed")
```
---
## 5. Integration hooks
All hooks are **optional** — return empty lists / `None` for anything your plugin doesn't use.
---
### 5.1 Toolbar buttons
```python
def get_toolbar_actions(self) -> list:
return [
PluginAction(
label = "Motion Capture",
icon = "🎥", # emoji or empty string
tooltip = "Open motion capture window",
checkable = True, # button stays pressed
callback = self._open_window,
)
]
def _open_window(self, checked: bool):
if checked:
self._win.show()
else:
self._win.hide()
```
Buttons appear between the **Plot** button and the clock. They are removed automatically when the plugin is disabled.
You can return multiple `PluginAction` objects for multiple buttons.
---
### 5.2 Devices — feeding data into the pipeline
Return `BaseDevice` instances from `get_devices()`. The app calls `device.connect()`, adds the device to the `DeviceRegistry` and `AcquisitionEngine`, and polls it at the configured rate (default 100 ms). The device's channels then appear everywhere — Signals window, Plot builder, derived channel expressions — exactly like hardware channels.
```python
def get_devices(self) -> list:
self._device = MyCustomDevice(device_id="my_plugin_dev")
return [self._device]
```
See [§6](#6-writing-a-virtual-device-from-scratch) for how to write a `BaseDevice`.
> **Important:** `get_devices()` is called once at load time. The list must be stable — don't return different objects each call.
---
### 5.3 Custom signal filters
Return a dict of `{type_name: FilterBase_subclass}`. These become available in the Signals → pipeline editor alongside built-ins like `low_pass`, `moving_average`, etc.
```python
def get_filter_classes(self) -> dict:
from my_filter import PixelToMillimetreFilter
return {"pixel_to_mm": PixelToMillimetreFilter}
```
**Writing a filter:**
```python
from core.signal_processor import FilterBase
class PixelToMillimetreFilter(FilterBase):
name = "pixel_to_mm"
def __init__(self, px_per_mm: float = 10.0):
self.params = {"px_per_mm": px_per_mm}
def __call__(self, value: float) -> float:
return value / self.params["px_per_mm"]
def reset(self):
pass # stateless filter — nothing to reset
# to_dict() is inherited and uses self.name + self.params automatically
```
Rules:
- `name` must match the dict key returned from `get_filter_classes()`.
- `__init__` parameters must be JSON-serialisable (used in profiles).
- Stateful filters (ring buffers, IIR memory) must implement `reset()`.
- For filters that need the timestamp (derivatives, integrals), implement `process_with_t(value, timestamp) -> float` in addition to `__call__`.
---
### 5.4 Settings widget
Return any `QWidget` from `get_settings_widget()`. It is embedded inside **Settings → Plugins** below the plugin's name card, visible only when the plugin is enabled.
```python
def get_settings_widget(self) -> QWidget:
from PyQt6.QtWidgets import QWidget, QFormLayout, QDoubleSpinBox
w = QWidget()
lay = QFormLayout(w)
self._scale_spin = QDoubleSpinBox()
self._scale_spin.setValue(self._scale)
self._scale_spin.valueChanged.connect(self._on_scale_changed)
lay.addRow("px / mm:", self._scale_spin)
return w
def _on_scale_changed(self, value: float):
self._scale = value
# update whatever needs updating
```
The widget is created once when the plugin loads. Apply changes immediately (no Apply button required — the Settings window Apply button only applies the general settings, not plugin-specific widgets).
---
### 5.5 Profile persistence
`.labui` profiles save the **enabled plugin list** automatically — loading a profile enables/disables plugins to match the saved state. Per-plugin configuration state is also saved if you implement these two methods.
```python
def get_save_state(self) -> dict:
# Must be JSON-serialisable
return {
"scale": self._scale,
"track_point": list(self._track_point),
}
def apply_save_state(self, state: dict) -> None:
self._scale = state.get("scale", 10.0)
self._track_point = tuple(state.get("track_point", [0, 0]))
# update UI if it exists
```
`apply_save_state` is called after `on_load`, so `self._ctx` is available. The plugin must already be enabled in `enabled.json` for state to be restored — profiles do not enable plugins automatically.
---
## 6. Writing a virtual device from scratch
A plugin device is a normal `BaseDevice` subclass. The polling loop in `AcquisitionEngine` calls `read_channels()` every 100 ms (configurable) and routes the returned values through the signal processor to the strip chart.
```python
import time
import threading
from devices.base_device import BaseDevice, DeviceInfo, DeviceStatus, ChannelConfig
class MyVirtualDevice(BaseDevice):
def __init__(self, device_id: str = "my_virtual"):
super().__init__(DeviceInfo(
device_id = device_id,
name = "My Virtual Device",
device_type = "virtual",
description = "Produces synthetic data.",
channels = [
ChannelConfig("ch0", "X Position", unit="px",
min_value=-1000, max_value=1000),
ChannelConfig("ch1", "Y Position", unit="px",
min_value=-1000, max_value=1000),
],
))
self._value = {"ch0": 0.0, "ch1": 0.0}
self._lock = threading.Lock()
# ── Required interface ────────────────────────────────────────────────
def connect(self) -> bool:
# Open camera / serial port / socket here.
# Return False and set status to ERROR if it fails.
self.status = DeviceStatus.SIMULATED
return True
def disconnect(self) -> None:
self.status = DeviceStatus.DISCONNECTED
def read_channels(self) -> dict:
# Called every poll interval from AcquisitionEngine's background thread.
# Must return quickly — no blocking I/O here.
# If your hardware is slow, read in a background thread and cache here.
with self._lock:
return dict(self._value)
def write_channel(self, channel_id: str, value) -> bool:
return False # read-only device
def get_config_widget(self):
from PyQt6.QtWidgets import QLabel
return QLabel("No configuration available.")
# ── Plugin-specific: push data from your own thread ───────────────────
def push(self, ch0: float, ch1: float):
"""Call this from your background thread to update the cached value."""
with self._lock:
self._value["ch0"] = ch0
self._value["ch1"] = ch1
```
### Background thread pattern
If your hardware delivers data asynchronously (camera callback, serial stream), use a background thread that writes to the cache, and let the polling loop read from it:
```python
def connect(self) -> bool:
self._running = True
self._thread = threading.Thread(target=self._reader, daemon=True)
self._thread.start()
self.status = DeviceStatus.CONNECTED
return True
def disconnect(self) -> None:
self._running = False
self._thread.join(timeout=2)
self.status = DeviceStatus.DISCONNECTED
def _reader(self):
while self._running:
x, y = self._capture_frame() # your hardware call
with self._lock:
self._value["ch0"] = x
self._value["ch1"] = y
```
---
## 7. Data flow reference
```
Your hardware / background thread
│
▼
MyVirtualDevice.read_channels() ← polled every 100 ms
│
▼
AcquisitionEngine ← engine.new_data signal emitted
│
▼
SignalProcessor.on_raw_data() ← applies filter pipelines
│ ← evaluates derived channels
▼
SignalProcessor.processed_data ← (device_id, channel_id, t, value)
│
├─→ StripChartWidget ← plotted in real time
└─→ your plugin callback ← if you connected to processed_data
```
Your plugin channels participate in every stage:
- **Signals window** — can rename, set color, enable/disable
- **Signal pipeline** — user can attach built-in or custom filters
- **Derived channels** — can reference your channel in expressions (`x[0]`)
- **Plot builder** — appears in channel picker like any physical channel
- **CSV logging** — logged automatically when LOG is active
---
## 8. Minimal end-to-end example
This plugin adds a sine-wave virtual channel and a toolbar button to toggle a display window.
**`plugins/sine_demo/manifest.json`**
```json
{
"plugin_id": "sine_demo",
"name": "Sine Demo",
"version": "1.0.0",
"description": "Virtual sine-wave channel for testing.",
"author": "LabUI",
"entry_point": "plugin.SineDemoPlugin"
}
```
**`plugins/sine_demo/plugin.py`**
```python
import math, time, threading
from devices.base_device import BaseDevice, DeviceInfo, DeviceStatus, ChannelConfig
from plugins.base_plugin import LabPlugin, PluginAction, PluginContext
class SineDevice(BaseDevice):
def __init__(self):
super().__init__(DeviceInfo(
device_id = "sine_demo_dev",
name = "Sine Generator",
device_type = "virtual",
channels = [ChannelConfig("sine", "Sine Wave", unit="V",
min_value=-1, max_value=1)],
))
self._t0 = time.monotonic()
def connect(self):
self.status = DeviceStatus.SIMULATED; return True
def disconnect(self):
self.status = DeviceStatus.DISCONNECTED
def read_channels(self):
return {"sine": math.sin(2 * math.pi * (time.monotonic() - self._t0))}
def write_channel(self, ch, v): return False
def get_config_widget(self):
from PyQt6.QtWidgets import QLabel
return QLabel("No config.")
class SineDemoPlugin(LabPlugin):
@property
def plugin_id(self): return "sine_demo"
@property
def name(self): return "Sine Demo"
def on_load(self, context: PluginContext):
self._ctx = context
self._dev = SineDevice()
self._win = None
def on_unload(self):
if self._win:
self._win.close()
def get_devices(self):
return [self._dev]
def get_toolbar_actions(self):
return [PluginAction(
label="Sine Demo", icon="〜",
tooltip="Open sine demo window",
checkable=True,
callback=self._toggle_window,
)]
def _toggle_window(self, checked: bool):
from PyQt6.QtWidgets import QLabel, QWidget, QVBoxLayout
if self._win is None:
self._win = QWidget(None)
self._win.setWindowTitle("Sine Demo")
lay = QVBoxLayout(self._win)
lay.addWidget(QLabel(
"Sine wave channel 'sine_demo_dev / sine' is now live.\n"
"Add it to a plot via Plot → channel picker."
))
if checked:
self._win.show()
else:
self._win.hide()
```
Enable it in **Settings → Plugins**, then open **Plot** and add the `sine_demo_dev / sine` channel.
---
## 9. Rules and gotchas
**`plugin_id` must be globally unique and match the manifest.**
The manager keys everything by this string. Collision = second plugin silently ignored.
**`get_devices()` is called once.**
Return a stable list. Don't construct new device objects on repeated calls.
**`read_channels()` runs on the acquisition thread.**
Keep it fast. Do not block. Cache hardware values from a separate thread if needed.
**Don't import Qt in module scope inside a plugin.**
Import Qt widgets inside methods or inside `on_load`. This avoids import errors if the plugin directory is scanned before the `QApplication` is created.
**`on_unload()` must clean up everything.**
Stop background threads (`_running = False; _thread.join()`), disconnect signals, close windows. The app calls `on_unload()` both on user disable and on application close.
**Filter `__init__` params must be JSON-serialisable.**
They are written into `.labui` profiles via `to_dict()` and reconstructed via `filter_from_dict()`. Stick to `int`, `float`, `str`, `bool`.
**Profiles enable and disable plugins.**
Loading a `.labui` profile reconciles plugin state: plugins not in the profile's enabled list are disabled, plugins in the list are enabled. `apply_save_state` is called after the plugin is loaded. `plugins/enabled.json` is updated to match.
**Enabled state persists across restarts.**
`plugins/enabled.json` is written every time a toggle changes. Delete it to reset all plugins to disabled.
|